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Here are some sample, pre-built projects (curriculums). You can build yours here.

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Building a Sounding Rocket

by James

[A SAMPLE CURRICULUM] designed to help learners build a foundation in rocketry, electronics, and mechanical design. NOTE: Rocketry involves inherent risks. Always prioritize safety and follow proper procedures. We strongly recommend working under the supervision of a knowledgeable adult or experienced mentor.

Learning Goal

To prepare a team to successfully design, build, and launch a competitive sounding rocket.

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NASA Student Launch Competition Curriculum

by James

[A SAMPLE CURRICULUM] for high school students participating in the NASA Student Launch competition—focused on rocket design, payload integration, electronics programming, and testing procedures. NOTE: Rocketry involves safety risks and should always be conducted with care. Students should work under the guidance of a qualified mentor and follow all applicable safety protocols and competition guidelines.

Learning Goal

To prepare a team of high school students with strong programming skills to successfully design, build, test, and launch a high-powered rocket with scientific payload for the NASA Student Launch competition.

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Mechanical Engineering for ABU Robocon 2025: Basketball Challenge

by James

A comprehensive curriculum focused exclusively on the mechanical engineering aspects of designing, building, and testing robots for the ABU Robocon 2025 basketball challenge in Ulaanbaatar, Mongolia.

Learning Goal

Develop competition-winning mechanical systems for basketball-playing robots that can effectively acquire, manipulate, and shoot basketballs while navigating a specialized court environment.

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Electronics & Wiring for ABU Robocon 2025: Basketball Challenge

by James

A comprehensive curriculum focused on the electronics, wiring, and control system aspects of designing, building, and testing robots for the ABU Robocon 2025 basketball challenge in Ulaanbaatar, Mongolia.

Learning Goal

Develop competition-winning electronic systems and wiring implementations for basketball-playing robots that can effectively sense, control, and power mechanisms while ensuring reliability under competition conditions.

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Actuator & Motor Selection for ABU Robocon 2025: Basketball Challenge

by James

A comprehensive curriculum focused on the selection, implementation, and optimization of actuators and motors for basketball-playing robots in the ABU Robocon 2025 competition.

Learning Goal

Develop expertise in selecting and implementing optimal actuator solutions for basketball-related mechanisms to achieve superior performance, reliability, and efficiency in competition robots.

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Sensor Integration for ABU Robocon 2025: Basketball Challenge

by James

A hands-on, applied curriculum focused on selecting, implementing, and optimizing sensors for basketball-playing robots in the ABU Robocon 2025 competition.

Learning Goal

Develop expertise in sensor integration to create robots with superior perception capabilities for basketball detection, court navigation, and game awareness.

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Drive & Control Systems for ABU Robocon 2025: Basketball Challenge

by James

A comprehensive, hands-on curriculum focused on the design, implementation, and optimization of drive and control systems for basketball-playing robots in the ABU Robocon 2025 competition.

Learning Goal

Develop expertise in creating high-performance drive and control systems that provide precise, responsive, and reliable robot movement and mechanism coordination for competitive basketball gameplay.

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Shooter Control & Tuning for ABU Robocon 2025: Basketball Challenge

by James

A specialized, hands-on curriculum focused on the design, implementation, control, and tuning of basketball shooting mechanisms for competitive robots in the ABU Robocon 2025 competition.

Learning Goal

Develop expertise in creating high-precision, consistent, and adaptable basketball shooting systems that can achieve superior scoring performance under competition conditions.

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Robot Integration for ABU Robocon 2025: Basketball Challenge

by James

A comprehensive, hands-on curriculum for the systematic integration of mechanical, electrical, control, and software subsystems into complete, high-performance basketball-playing robots for the ABU Robocon 2025 competition.

Learning Goal

Develop expertise in the holistic integration of robot subsystems to create reliable, high-performance basketball robots while ensuring seamless interaction between components, effective teamwork, and competition readiness.

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ABU Robocon 2025: Robot Basketball Game Analysis & Winning Strategies

by James

A comprehensive curriculum covering game analysis, strategic insights, robot design considerations, and teamwork for the ABU Robocon 2025 Robot Basketball competition.

Learning Goal

To equip robotics teams with the knowledge and strategic thinking required to excel in the ABU Robocon 2025 Robot Basketball competition.

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Advanced Robot Odometry for Competitive Robotics

by James

A comprehensive curriculum designed for high school students competing in top-level robotics competitions, focusing on robot odometry techniques for precise positioning and navigation.

Learning Goal

Develop expertise in designing, implementing, and optimizing robot odometry systems to achieve superior performance in competitive robotics challenges at regional and international levels.

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Advanced Robotics: Kinematics, Dynamics, Motion Planning, and Control

by James

A comprehensive curriculum designed for competitive high school students participating in top-level robotics competitions, covering the essential domains of kinematics, dynamics, motion planning, and control for both mobile robots and robot arms.

Learning Goal

Develop advanced expertise in designing, implementing, and optimizing robotic systems with superior kinematics, dynamics, motion planning, and control to achieve exceptional performance in regional and international robotics competitions.

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Complete Game Development with Godot

by Aiden Pepoli

A comprehensive curriculum designed to teach learners how to create a complete 2D game using the Godot Engine, focusing on scripting and game design principles.

Learning Goal

To enable learners to create and showcase a complete 2D game using Godot.

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